{"id":120,"date":"2019-11-25T20:07:18","date_gmt":"2019-11-25T20:07:18","guid":{"rendered":"http:\/\/www.jonmaddengamedev.com\/?p=120"},"modified":"2019-12-04T01:39:21","modified_gmt":"2019-12-04T01:39:21","slug":"whats-been-going-on-the-past-four-years","status":"publish","type":"post","link":"http:\/\/www.jonmaddengamedev.com\/?p=120","title":{"rendered":"What&#8217;s Been Going On the Past Four Years?"},"content":{"rendered":"\n<p>I left Puny Human soon after Galacide released for financial reasons within the studio, and got a short contract with Sanction Studios working on a simple tablet app for the US Marine Corps. <\/p>\n\n\n\n<p>At the beginning of 2016, I was hired by NeuroCog Trials in Durham, NC, to work on their new game-like clinical assessment tool built in Unreal Engine 4: Virtual Reality Functional Capacity Assessment Tool (VRFCAT) (It&#8217;s not &#8220;virtual reality&#8221; in the Oculus Rift sense, they didn&#8217;t realize the connotation when choosing that name.) <a href=\"https:\/\/verasci.com\/what-we-do\/endpoints-assessments\/vrfcat\/\">https:\/\/verasci.com\/what-we-do\/endpoints-assessments\/vrfcat\/<\/a><\/p>\n\n\n\n<p>We released that on PC and later iOS (it works on Android as well but we weren&#8217;t targeting the platform.)<\/p>\n\n\n\n<p>Once VRFCAT development ramped down and shifted mainly to maintenance and localization, the company shifted me to their tablet app, Pathway: <a href=\"https:\/\/verasci.com\/pathway-ecoa\/\">https:\/\/verasci.com\/pathway-ecoa\/<\/a>  (they changed their name to VeraSci in October 2018) which I worked on until I left the company in November 2019 to pursue a more game-focused direction.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I left Puny Human soon after Galacide released for financial reasons within the studio, and got a short contract with Sanction Studios working on a simple tablet app for the US Marine Corps. At the beginning of 2016, I was hired by NeuroCog Trials in Durham, NC, to work on their new game-like clinical assessment [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,4,2],"tags":[],"class_list":["post-120","post","type-post","status-publish","format-standard","hentry","category-personal","category-projects","category-updates"],"_links":{"self":[{"href":"http:\/\/www.jonmaddengamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/120","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.jonmaddengamedev.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.jonmaddengamedev.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.jonmaddengamedev.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.jonmaddengamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=120"}],"version-history":[{"count":4,"href":"http:\/\/www.jonmaddengamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/120\/revisions"}],"predecessor-version":[{"id":125,"href":"http:\/\/www.jonmaddengamedev.com\/index.php?rest_route=\/wp\/v2\/posts\/120\/revisions\/125"}],"wp:attachment":[{"href":"http:\/\/www.jonmaddengamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=120"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.jonmaddengamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=120"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.jonmaddengamedev.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=120"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}